Aarderra

Introduction

To look upon Aarderra is to look upon a monument of high opulence. Its vistas unfold from sun-drenched olive groves and terracotta farmlands to bustling, timber-scaffolded stone harbours with tall-masted galleons. Witness the renaissance as this gilded era stands as a triumphant dawn of high art, soaring philosophy, and magnificent science and magic. Unprecedented innovation has been woven seamlessly into the fabric of daily life.

Come explore the libraries, the artisan workshops, the apothecaries, the universities and markets. All propelled forward by the esteemed mass craftsmanship of the Eitra (guilds) owned by the vast wealth of the merchant families, collectively known as the Florini, and all overseen by the Church of the God of Justice, the Molisyni.

Amidst the marble palaces and the cobbled docks, who will you become?

Vibes

Stained glass, filigree, tapestries, mosaics, frescoes, clockwork, automatons, canals, gardens, blown glass statues, flamboyant wear.

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Player's Guide

Species

Valid species for Aarderra: Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling

Mixed heritage: You can still play a character of mixed heritage, you just pick which mechanics of your parents species best represent your character, and then describe them however you want. This can be done when we make character sheets.

Background

Valid backgrounds for Aarderra:
Acolyte, Archaeologist, Artisan, Charlatan, Criminal, Entertainer, Farmer, Guard, Guide, Hermit, Inquisitive, Merchant, Noble, Sage, Sailor, Scribe, Soldier, Wayfarer

Classes

Valid classes for Aarderra: